ARGILETUM a Roma Tre: esposizione in AR - Metagate

ARGILETUM IN ROMA TRE:EXHIBITION IN AR

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On May 15, 2023, we collaborated on the creation of an AR (Augmented Reality) installation atUniversity of Rome Tre (Department of Architecture), titled ARGILETUM: a journey from the layers of the past to the metaverse! It is a mixed reality experience that unfolds between the metaverse of Over the Reality and the historical reality of the arches of the cloister of the University of Rome Tre.

The exhibition, conceived on the occasion of the workshop "LANDSCAPE AND SPATIAL LAYERING IN WEB 3.0 - Art, architecture, and new forms of interaction for the PhD in Architecture City Landscape", aimed to represent the concept of historical and spatial layering.

This environment hosts the NFT works of the artists Emanuele Dascanio and Matteo MauroThe protagonists in these works are quantum computers of Kipu Quantum technologies, the A.I., low-poly modeling and sculpting with "digital clay". The transition to the second level of the exhibition animates the same digital architecture that honors the real setting.

The second space is animated by a collective of emerging artists, very different from each other in terms of style but all playing with the courtyard space in which they have been placed. In particular, we find works by: 

1. Matteo Mandelli (YOU)

2. Marcello Baldari (MARS)

3. Fabiola Sangineto

4. Francesco Scura (DVRK)

This exhibition represents an important precedent that demonstrates how art and architecture can be fused and enhanced through a digital layer in Augmented Reality. Furthermore, it is worth emphasizing the relative simplicity of installation without impractical screens that are often insufficient to enhance the new digital works. Similarly, the inclusion of gamification in the exhibition creates a flow of experiences that encourages visitors to interact with most of the works. The works themselves can then benefit from direct links to the artists' pages or even be presented by the NPC avatars of the artists themselves (potentially in AI).

The opportunities on both the UX side and cost-saving for setup are evident and will be further enhanced by the new generation of headsets that have recently hit the market, starting with Apple's #VisionPRO (which already feature portability for apps based on #Unity like #OVER).

The entire work saw the collaboration of:

Metabrerathat held the artistic curatorial role

FLOthat contributed to the design of the architectural structure

LINK to metaverse room on Spatial: HERE

A heartfelt thank you to the Professor Elena Battaglini of the University of Rome Tre for the opportunity.

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By Marco Pizzini 

Glossario

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