Mixed Reality enters training: a small revolution for companies (and for Metagate)
In Official Gazette no. 68 of March 23, 2026, the Law of March 11, 2026, no. 34 was published, introducing significant changes to the Consolidated Law on Workplace Safety (Legislative Decree 81/08) that directly affect companies.
From April 7, 2026, a concrete change in workplace safety comes into force: training may also be carried out through simulations in real or virtual environments. This is not a technical detail, but a regulatory step that finally clarifies a point that had remained ambiguous for years.
This is where the real novelty lies. It is not a generic reference to innovation or digital education, but to operational training: practical, mandatory activities that can now also be performed in simulated contexts, provided they are realistic and traceable.
This clarification comes after a process. Already in 2024, a formal question had been raised regarding the use of virtual reality in the training paths provided for under Article 37, to understand whether it could also be considered valid for the final assessment. The response was cautious. Today, however, the legislator takes a clear position: simulation is permitted.
This is a small revolution. For the first time, technology explicitly enters the most concrete part of safety: the part in which the worker must “know how to do,” not just “know.” And this is exactly where Metagate comes in. For some time, we have been developing Mixed Reality experiences on Meta Quest 3 with a precise goal: transforming training into direct experience. Not content to watch, but actions to perform firsthand.
A concrete example is our collaboration with FORMart, where we simulated safety situations such as the use of a fire extinguisher. The worker enters the scenario, makes decisions, makes mistakes, and corrects them. It is real training, without real risk. With the new regulation, this approach finally becomes aligned with the legal framework.
But the impact goes further. Simulation introduces a new way of designing training: no longer static sequences, but dynamic scenarios.
Reproducible critical situations, controlled errors, immediate feedback.
The potential applications expand rapidly:
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Workplace safety: fires, evacuations, use of PPE, emergency management
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Industry: use of complex machinery without stopping production
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Maintenance: guided procedures directly in the real environment
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Logistics: management of anomalies and critical flows
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Healthcare: protocol training without risk to the patient
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Operational onboarding: gradual entry into simulated environments
A key element introduced by the regulation is also traceability.
Training must be verifiable: knowing who did what, how, and with what results. Mixed Reality enables exactly this. Every interaction can be recorded, analyzed, and transformed into data. Not only experience, but also measurement. This opens a second level of value: training becomes improvable over time, based on real data and not only on perceptions.
All this is combined with scalability. A simulation can be replicated countless times, in different locations, without additional physical costs. Companies can standardize training while adapting it to their specific contexts. For Metagate, this is a natural acceleration. Our role is precisely to support companies in adopting these technologies, reducing risk and making innovation concrete.
Today, something important is happening: regulation is catching up with technology. What until yesterday was experimentation is now becoming a real and recognized possibility. Training is entering a new phase. Safer, more effective, more measurable.
And above all: closer to reality, even when it is simulated.
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