BLS XR

This project develops an RT3D bilateral stimulation application based on EMDR to support trauma treatment through immersive extended reality environments. By enabling global digital access to evidence-based care, it aims to transform a clinically validated practice into a scalable and widely accessible therapeutic tool.

  • Metagate


    Metagate è una startup italiana che sviluppa esperienze e applicazioni in Mixed Reality (XR) per visori e smartglasses. Progettiamo soluzioni interattive che uniscono reale e digitale per formazione, cultura, eventi e nuovi servizi immersivi, con focus su prototipazione rapida, user experience e distribuzione su piattaforme consumer e professionali.

    Sito 
  • Tiarè

    Fondata nel 2000, l’Associazione Tiarè integra approcci e modelli di cura nella psicopatologia dell’adolescente. Ha sviluppato un modello clinico in comunità basato su partnership con gli enti gestori, maturando esperienza nei diversi ambiti del disagio evolutivo. Oggi offre intervento clinico, formazione e consulenza.

    Sito 
  • Soleterre

    Fondazione Soleterre nasce nel 2002 per tutelare il benessere psico-fisico di persone in condizioni di vulnerabilità, in Italia e nel mondo. Promuove il diritto alla salute come bene comune, contrastando le disuguaglianze economiche, sociali e di genere. Realizza progetti socio-sanitari, rafforza organizzazioni locali e dà voce alle ingiustizie sanitarie con dati e testimonianze.

    Sito 

BLS XR is a Mixed Reality bilateral stimulation application grounded in the EMDR approach, designed to support trauma-focused care through a real-time 3D (RT3D) experience on Meta Quest 3/3s. It matters because access to specialized trauma care is often constrained by cost, distance, and limited availability of trained services; the project brings a structured, supervised-capable tool into XR to reduce these barriers.

The concept is easy to understand: alternating left/right stimulation helps reduce the psychophysical impact of traumatic memories; here it is delivered through a Unity-built MR interface with configurable stimulus patterns and guided session flows.

The innovation is not “reinventing EMDR,” but enabling XR-specific advantages—precise parameter control, supervision-ready modes, and measurement-ready outputs. The roadmap is defined by three milestones:

  1. scientific validation (to test whether XR delivery presents differences in efficacy compared to existing literature on the use of EMDR under standard conditions, and whether measurable, repeatable patterns can be identified),
  2. in-person testing in Italy using shared-room multiplayer (two people in the same physical room) to refine UI/UX and supervised workflows, and
  3. international scalability via remote multiplayer (different locations, shared session via avatars) and simultaneous multilingual guidance, with future porting to additional headsets.